using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Tools.Screens
{
    /// <summary>
    /// Implement this interface to keep it always
    /// in the components collection of the Game.
    /// In this way, the CleanupComponents will not
    /// remove it
    /// </summary>
    public interface IPermanentComponent
    {
    }
}
